
show #1205

- Why did the creators of Jurassic Park visit animal parks and study
pantomime? Why is it difficult to make realistic-looking creatures on a
computer?
Peggy visits Industrial Light and Magic (ILM) to find out how they make
computer-generated dinosaurs.
Segment length: 9:16
Contents

It is a dark and stormy night. A
Tyrannosaurus Rex wildly rips through an electrified
fence,then roars. The dinosaurs in the megahit movie
Jurassic Park Jurassic Park made history as the most
realistic-looking movie stars ever created on a computer. Dozens
of animators,artists, software programmers, and technicians collaborated on the
project.
They developed a galloping herd of ostrich-like
Gallimimuses entirely on computers. But most dinosaur scenes
blended footage of robotic models, puppets, and cutting-edge computer
graphics. For example, a full-body view of a computer-generated, gentle
Brachiosaurus switched seamlessly
to a shot of a hand-controlled, puppet dinosaur head.
To bring the Tyrannosaurus to life on
a computer screen, animators first built a 3-D
wire frame skeleton on their computers, based on photographs
of dinosaur bones. But how did a T-rex run and how fast could it go? To find
out, the moviemakers consulted paleontologists
and examined fossilized footprints and other dinosaur remains. They
also observed wild animals, studying how giraffes eat and how elephants shift
their weight as they walk.
The animation team practiced pantomime so they could understand how to create
more compelling performances from their dinosaur stars. To help, technicians
invented the Dinosaur Input Device, a T-rex puppet connected to a computer.
Stop-motion animators--experts in animal
movement--manipulated the robotic T-rex puppet with their skilled hands. Every
time they moved it, the image on the computer screen moved too. When they
opened the puppet's mouth to roar, the T-rex on the screen mirrored the
movement, and the computer recorded it.
The animators used a special scanner made
by Cyberware to capture the surface dimensions for the computer-generated
dinosaurs. The scanner moved a laser beam around a sculpture model of the
T-rex, capturing its form as a 3-D computer model.
One of the most difficult jobs was adding the skin. Computers are good at
making shiny, smooth surfaces. But real animals are covered in varied wrinkles
with shadows. The animators spent weeks determining how the skin of the T-rex
should look as it moved.
Two years of painstaking work resulted in a total of six minutes of
computer-generated dinosaur footage in the final film. The crew made great
strides, improving computer animation technology and technique. Before long,
expect to see computer-generated human actors appearing at a theater near you.
Now, that's really frightening!
- The creators of Jurassic Park referred to dinosaurs model as "actors" and
discussed each dinosaur's "performance." Were they really acting or were they
programmed?
- The animators gave the dinosaurs wrinkles and other "imperfections" to make
them look more believable. Have you ever seen something look so perfect that
you didn't believe it was real?
armature mechanical model of a movie
character that is controlled by computer
CGI computer-generated images
claymation stop-animation in which
the characters are formed out of clay digitizer machine that "captures"
real-world information and converts it into computer form
FX movie lingo for "special effects"
go motion an animation technique
designed by Industrial Light and Magic that allows stop-motion animators to record the way they move puppet models with their
hands onto a computer
paleontologist: paleontologist
scientist who studies past animal life-forms
scanner: a machine that captures an image
from the real world and turns it into digital form on a computer
stop motion: stop-motion an animation
technique that involves filming an object one frame at a time, moving it a
short distance between each frame
wire frame: the basic line drawing
of the shape of an object drawn in three-dimensions
RESOURCES
- Britton, P. (1993, Nov) The WOW factor. Popular Science, pp. 86-91.
- Carmichael, K. (1994, Mar) Beyond Jurassic Park. Popular Mechanics, pp.
35-38.
- Corliss, R. (1993, Apr 26) Behind the magic of Jurassic Park. Time, pp.
49-50.
- Jenkins, P. (1991) Animation: How to draw your own flipbooks, and other fun
ways to make cartoons move. Reading, MA: Addison-Wesley.
- Schultz, R. (1992) Looking inside cartoon animation. Santa Fe, NM: John
Muir Publications.
- Shay, D. & Duncan, J. (1993) The making of Jurassic Park. New York:
Ballantine Books.
- 3-2-1 Classroom Contact videotape: How do you know? Make a model. GNP:
(800) 228-4630.
Computer Resources
Computer animation programs such as Animation studio, Animation works, Hanna-Barbera,
Lifeforms, Macromind director, and Microworlds.
Additional sources of information
SIGGRAPH (Special Interest Group on Graphics)
Association of Computing Machinery (ACM)
(312) 321-6830
(Ask for SIGKIDS information. For those with Internet access, log on to the ACM
Gopher server at: siggraph.org)
Community Resources
Computer animator
Art school
To develop an understanding of how its dinosaurs could give expressive performances,
the Jurassic Park computer animation team took lessons in pantomime. They hid their
faces behind Balinese masks and tried to express a variety of emotions, using only
their bodies. Try this technique in the following variation on the game
charades.
Materials
- 8 index cards
- two full-face masks (or 8 1/2" x 11" pieces of paper)
- Set-up: On the front of each index card, write down an emotion or
attitude. You can use the words from the following list, or come up with your own.
Leave the reverse side of each card blank.
aggressive
playful
bewildered
depressed
annoyed
excited
peaceful
nervous
Select one person to be the referee and give the referee the cards. Divide the
remaining players into two teams, with two to ten players on each team. Each team
should have the same number of players. Number the players on each team, from one on
up.
- Playing the game: The referee picks a card from the stack and calls out
a number corresponding to one of the player numbers. The players with that number
on each team approach the referee. Both players get a chance to look at the card,
then each takes a mask to cover her or his face. On a signal from the referee, the
two players then return to their respective teams and begin acting out the attitude
written on the card, using body language only (no symbols or sign language allowed).
- Scoring: The first team to correctly guess each attitude scores a point.
A one-point penalty is subtracted if players acting out an attitude reveal
their faces. The game continues until one team scores five points or until the cards
are used up.
Questions
- Did you find it difficult to convey an attitude without using facial
expressions? Which attitudes were hardest to convey?
- Why do you think that the Jurassic Park computer animation team spent
time behind masks and behaving like dinosaurs?
TRY THIS!
There are 24 frames in each second of a motion picture film. Find the length
in hours and minutes of your favorite movie. Estimate how many frames this movie
contains. Compare your method of solution with that of other people in your group.
Use a calculator to find the actual number of frames. How close was your estimate?
TRY THIS!
Compare an artificial flower to a real one of the same variety, if possible.
In what ways does the artificial flower look different from the real one? Why
do you think it is difficult to make something artificial look real?
TRY THIS!
The animators for Jurassic Park used both 2-D (flatbed) and 3-D scanners to capture
images for the computer. Use a photocopier to scan your hand. What details of the
hand does it capture? What does it miss? Do you recognize your own hand as
distinguished from someone else's hand? If possible, compare the image of your
hand to one captured using a computer flatbed scanner or a video camera attached
to a computer. How might a 3-D scanner differ from these 2-D input devices?
TRY THIS!
The movie Godzilla was one of Steven Speilberg's inspirations for Jurassic Park.
Rent a Godzilla video to watch. Do the monsters look convincing to you? Some
people think that Jurassic Park will look like this to young people 20 years from
now.
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